Replanting Heropath

Development on Heropath started in 2012 when I and a programmer decided to work together. I funded his time and he worked with my role as a producer to create an online ‘Meta-RPG’ game for the next three years. It was launched as a closed alpha in 2016 and did poorly because of its poor design and less than stellar execution. The programmer and I parted ways and I sat on what to do about Heropath for the next few years.

I researched and I wrote down design ideas on how to improve Heropath. Now I’ve arrived at the beginnings of what will be my solution: I am going to re-design and re-code Heropath which is going to be a huge undertaking since I have done neither before.

I plan to slowly learn coding to develop my programming skills. I plan to learn design by expanding on the coding tutorials that I’ll be learning from. This will take many months and I don’t plan to write about every lesson I take or skill I have developed, until I get to the first prototype of what I plan Heropath to be.

In the meantime I will write about game development theory and about the high-level concepts that inspire me. Those will be the focus of my next few posts.