Besides video games and other influences, another source of inspiration for Heropath are the following Game Developers. They are listed below in chronological order, according to their game development careers year-span.
Robert Clardy – (1978-1997) Robert has a long history of meshing adventure and strategy genres and created a new blended style of game that gets mislabelled as RPGs. His games were innovative and do not get the attention they deserve.
Richard Garriot – (1979-2018) ‘Lord British’ not only has a long and storied history of game development, he pushed game design and technological boundaries every opportunity he had. He was one of the first to use a meta-narrative design layer to bring the player into the game world in Ultima IV and then built a living word in Ultima V. Possibly one of the most influential game developers who ever lived.
Warren Robinett (1980-1983) Warren had a short but critical development history to me. My love of Adventure for the Atari 2600 is so strong that I will be using that game as my first chapter in Heropath.
Stuart Smith – (1980-1986) Stuart had a short game development career, but his games stand out being some of the first to combine graphics and emergent narrative. He capped off his career by creating an adventure construction game where players can create their own games for others to play.
Mike Singleton – (1982 – 2008) Mike is the only British developer on this list and I only know about him because of my weird history with computers. Mike created immersive worlds, mastered narrative design before it was recognized, was an amazing programmer, and helped pioneer emergent narrative.
Bruce Carver – (1983 – 2009) Bruce provided a template of game development of the staged poly-mechanic style of games in the 1980s. These games are an artifact of their time and have fallen out of favour but I’m intending for Heropath to find a way to synthesize that style.
Will Wright – (1984-2008) Will created the first self-identified software toys which created controversy among serious game developers. His bravery to recognize that toy-play is fundamentally about free exploration and then design his simulation games around this recognition was brilliant. His staged poly-mechanic game Spore was majestic in its scope.
Jon Van Caneghem (1986-2017) – Jon created one of the the biggest CRPG series – Might & Magic – and then brilliantly mixed in strategic warfare with his King’s Bounty & Heroes of Might & Magic games. His RPG worlds mixed science fiction and fantasy into science-fantasy which was a refreshing take.
Tarn Adams – (1996 – present) Tarn’s dedication to exploring and integrating chemistry, biology, psychology, sociology, economics, and more into a fantasy world has created an ongoing epic of development in Dwarf Fortress. The journey is definitely the destination for Tarn and I found this is very inspiring to me. I foresee Heropath following a similar kind of development style where I keep adding things into the game for years.