{"id":418,"date":"2022-01-08T09:00:00","date_gmt":"2022-01-08T15:00:00","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?page_id=418"},"modified":"2025-09-20T11:41:44","modified_gmt":"2025-09-20T16:41:44","slug":"glossary","status":"publish","type":"page","link":"https:\/\/heropath.com\/blog\/glossary\/","title":{"rendered":"Glossary"},"content":{"rendered":"\n<div class=\"wp-block-columns has-bright-blue-color has-light-gray-background-color has-text-color has-background is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div id=\"hg-uid\" class=\"wp-block-htgb-block-glossary is-style-boxed hg-glossary\"><div class=\"hg-glossary__header\"><div class=\"hg-search\"><input data-role=\"hg-search-input\" placeholder=\"Search the Glossary...\"\/><\/div><div class=\"hg-nav\"><a class=\"htgb_active_nav\" data-role=\"hg-nav-selectable\" href=\"#all\" data-name=\"all\">All<\/a><a href=\"#0-9\" data-name=\"0-9\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">0-9<\/a><a href=\"#A\" data-name=\"A\" data-role=\"hg-nav-selectable\" class=\"\">A<\/a><a href=\"#B\" data-name=\"B\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">B<\/a><a href=\"#C\" data-name=\"C\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">C<\/a><a href=\"#D\" data-name=\"D\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">D<\/a><a href=\"#E\" data-name=\"E\" data-role=\"hg-nav-selectable\" class=\"\">E<\/a><a href=\"#F\" data-name=\"F\" data-role=\"hg-nav-selectable\" class=\"\">F<\/a><a href=\"#G\" data-name=\"G\" data-role=\"hg-nav-selectable\" class=\"\">G<\/a><a href=\"#H\" data-name=\"H\" data-role=\"hg-nav-selectable\" class=\"\">H<\/a><a href=\"#I\" data-name=\"I\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">I<\/a><a href=\"#J\" data-name=\"J\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">J<\/a><a href=\"#K\" data-name=\"K\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">K<\/a><a href=\"#L\" data-name=\"L\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">L<\/a><a href=\"#M\" data-name=\"M\" data-role=\"hg-nav-selectable\" class=\"\">M<\/a><a href=\"#N\" data-name=\"N\" data-role=\"hg-nav-selectable\" class=\"\">N<\/a><a href=\"#O\" data-name=\"O\" data-role=\"hg-nav-selectable\" class=\"\">O<\/a><a href=\"#P\" data-name=\"P\" data-role=\"hg-nav-selectable\" class=\"\">P<\/a><a href=\"#Q\" data-name=\"Q\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">Q<\/a><a href=\"#R\" data-name=\"R\" data-role=\"hg-nav-selectable\" class=\"\">R<\/a><a href=\"#S\" data-name=\"S\" data-role=\"hg-nav-selectable\" class=\"\">S<\/a><a href=\"#T\" data-name=\"T\" data-role=\"hg-nav-selectable\" class=\"\">T<\/a><a href=\"#U\" data-name=\"U\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">U<\/a><a href=\"#V\" data-name=\"V\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">V<\/a><a href=\"#W\" data-name=\"W\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">W<\/a><a href=\"#X\" data-name=\"X\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">X<\/a><a href=\"#Y\" data-name=\"Y\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">Y<\/a><a href=\"#Z\" data-name=\"Z\" data-role=\"hg-nav-selectable\" class=\"htgb_disabled\">Z<\/a><\/div><\/div><div class=\"hg-content\"><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">0-9<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">A<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Aesthetics<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">These are the graphics, animation, music, sound, and writing elements that sets the video game\u2019s mood and feeling. Aesthetics are part of the Motif layer of video game play.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">B<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">C<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">D<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">E<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Endings<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">One of the two time-based Fundamentals. This is the end state of the video game and it entails any of the following:<br>> Countdown\/Time \u2013 need to reach in-game goal under a certain time<br>> Lives \u2013 lose all of your remaining in-game lives<br>> First Set Score \u2013 first player to score required points<br>> Boredom\/Finished \u2013 since introducing of save-game feature, any game is at risk of becoming boring to the Player. Alternatively, some games are completed once and are considered finished.<br>> Celestial Discharge \u2013 the death of the Player, Hardware, or Software<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">F<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Fundamentals<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">These are video game&#8217;s essential Software traits that focus on time-space and includes Perspective, Ending, Navigation, and Timing (PENT). Two are related to time (Ending and Timing) and two are related to space (Perspective and Navigation). Fundamentals are the middle, engineered layer of video game play.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">G<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Games<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The play of measurement is one of the two asymmetrical Motifs. Whatever that can be counted can be used as a Game. This can include in-game currency, character traits, game physics, etc. Here are some examples:<br>> Time \u2013 race against the clock<br>> Space \u2013 movement between locations<br>> Counting\u2013 measuring tokens, traits, and points<br>> Achievements \u2013 an accumulation of measurables<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Genres<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The synthesis of Motifs, Fundamentals, and Mechanics that gets marketed as a product (CRPG, FPS, RTS, MMO, MOBA, 4X, retro, etc).<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">H<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Hardware<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The physical-world tools used by Players to interact with video game Software.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">I<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">J<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">K<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">L<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">M<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Mechanics<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The in-game tools given to Players to interact with the The limitless, in-game tools given to Players to interact with the video game. Mechanics are the foundational, technical layer of video game play. There are four aspects to each Mechanic: Tools, Obstacles, Skills, and Rules.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Motifs<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">These are patterns that communicate ways of playing the video game. There are open, asymmetrical, and symmetrical styles. There are two open Motifs (Toys &amp; Playgrounds and Show &amp; Tell), two asymmetrical Motifs (Puzzles and Games), and one symmetrical Motif (Sports). Motifs are the highest, conceptual layer of video game play.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">N<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Navigation<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The second of the space-based Fundamentals. This is the in-game play space navigated by the Player through in-game Tools. The in-game space can be a 2D grid, a 3D level, or an abstract field. In-game Tools would be avatars, menus, icons\/buttons, displays, maps, levels, UI, and HUDs<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">O<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Obstacles<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The AI\/Player opponents, puzzles, resource limits, plot complexity, map design and more that challenges the Player. The Player uses the Tools to overcome these Obstacles. An unbalanced video game would have Tools that are poorly matched against the Obstacles and would lead to disillusionment.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">P<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Perspective<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">One of the two space-based Fundamentals. The video game\u2019s visual narrator that directs the Player\u2019s visual attention and can be a locked screen, trailing camera (side-view, top-down, isometric-view), a floating camera, or first person view.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Players<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">Human willpower (or volition) manifested in the video game\u2019s Software. Most times the Player is the protagonist of the video game. Other times there are multiple Players who play with or against each other. The rest of the time the Player is an impersonal force that controls the video game\u2019s Mechanics (e.g. Tetris).<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Plot<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The pathway from beginning to end of a game; these are the facts of a Story and can be as simple as an instruction set or an elaborate multiple-sequence of events. The Plot is part of the Motif layer of video game play.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Puzzle<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The play of matching is the second of the two asymmetrical Motifs. Any element that possesses a trait can be used to distinguish or complement another element to match the solution to a Puzzle. Here are some examples:<br>> Symbols \u2013 letters or numbers as basis for matches<br>> Shapes \u2013 objects that represent non-language as basis for matches<br>> Colours \u2013 spectrum of light as basis for matches<br>> Sounds \u2013 range of pitch and duration as basis for matches<br>> Patterns \u2013 repeating using memory<br>> Math(s) \u2013 using deduction to solve incomplete logic<br>> Mazes \u2013 following a path through barriers<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">Q<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">R<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Rules<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The reward or punishment when the Player\u2019s Tool Skill matches or does not match the Obstacles. Rules reinforce Player behavior and an unbalanced video game that improperly rewards\/punishes would lead to disillusionment.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">S<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Setting<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">This is the backdrop for the Plot and Story and can range from the abstract of no place\/time to an elaborate, complex multiverse.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Show &amp; Tell<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The play of expression &amp; recognition is one of two open Motifs. There are almost infinite ways to communicate. Here are some examples:<br>> Serve &amp; Return \u2013 Basic communication through verbal, para-verbal, and non-verbal means<br>> Signals\u00a0 \u2013 signs that require constant encoding and interpretation<br>> Symbols \u2013 signs that are more static and require subtle interpretation<br>> Role-Plays \u2013 using behaviour to communicate and experience meaning<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Skills<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The Player\u2019s\u00a0<a href=\"https:\/\/web.archive.org\/web\/20120309015719\/http:\/\/insomnia.ac\/commentary\/on_complexity_depth_and_skill\/\">synthesis of complexity and depth<\/a>. Complexity is the mixture of the video game\u2019s Tools. Depth is the Player\u2019s openness, intelligence, knowledge, dexterity, and hand-eye coordination that groks the Complexity.<br>Skill levels will range (none, beginner, medium, high, and master) and depend on the Complexity (none, mild, moderate, advanced, to infinite) being matched by Depth (below, equal, or above). Poorly matched Skills lead Players to become bored or overwhelmed, while properly matched Skills can lead to\u00a0<a href=\"https:\/\/www.frontiersin.org\/articles\/10.3389\/fpsyg.2018.01682\/full\">flow<\/a>.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Software<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The coded logic and framework that provides Motifs, Fundamentals, and Mechanics for play.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Sports<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The play of competition is the sole symmetrical Motif. Using measurables found in Games we can now compare and compete between opponents via player vs player, player vs computer, player vs environment, etc. Here are some examples:<br>> Pick-up \u2013 a single, non-cumulative match<br>> Series \u2013 win the majority of matches in a set<br>> Tournament \u2013 a changeable collection of competitors<br>> League \u2013 an exclusive collection of competitors<br>> Pan-Sport \u2013 competing via non-match outcomes (such as achievements)<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Story<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">This is the subjective reporting of the Plot. This ranges from a Player recounting their experience to a NPC&#8217;s retelling of a Plot event.<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">T<\/span><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Timing<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The second of the time-based Fundamentals. This is the pace by which the video game is being played and can be Turn-based, Real-time, or a Phased meshing of the two.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Tools<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The avatars (generic representation), characters (in-game personality), units (collectives), and abstract objects provided by the video game to the Player. These Tools typically contain many different qualities and abilities and give the Player the means to overcome the Obstacles arrayed against them.<\/dd><\/dl><dl class=\"hg-item\" data-role=\"hg-item\"><dt class=\"hg-item-title\" data-role=\"hg-item-title\">Toys &amp; Playgrounds<\/dt><dd class=\"hg-item-description\" data-role=\"hg-item-description\">The play of exploration is the second of two open Motifs. There are almost infinite ways to physically interact with objects with impromptu rules. Here are the two main examples:<br>> Toys \u2013 objects that are played with freely and with transient rules<br>> Playgrounds \u2013 spaces that are played with freely and with transient rules<\/dd><\/dl><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">U<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">V<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">W<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">X<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">Y<\/span><\/div><div class=\"hg-letter-section\" data-role=\"hg-section\"><span class=\"hg-content__letter\" data-role=\"hg-section-letter\">Z<\/span><\/div><\/div><\/div>\n<\/div><\/div>\n<\/div>\n<\/div>\n<\/div><\/div>\n<\/div>\n<\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-418","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/pages\/418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=418"}],"version-history":[{"count":1,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/pages\/418\/revisions"}],"predecessor-version":[{"id":2333,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/pages\/418\/revisions\/2333"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}