{"id":358,"date":"2021-12-04T10:00:48","date_gmt":"2021-12-04T16:00:48","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?p=358"},"modified":"2022-11-04T20:17:39","modified_gmt":"2022-11-05T01:17:39","slug":"roots-of-heropath-part-1","status":"publish","type":"post","link":"https:\/\/heropath.com\/blog\/roots-of-heropath-part-1\/","title":{"rendered":"Roots of Heropath, Part 1"},"content":{"rendered":"\n<p>Heropath is a video game and as such takes its influences from video games that I grew up with and left an impression on me. Essentially, Heropath will be a homage to the following 1980s-90s video games:<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Adventure_(1980_video_game)\">Adventure<\/a> (Atari, 1979) &#8211; The first console video game to pay homage to the first text adventure game (Colossal Cave\/Adventure), contain an easter egg, and create a semi-procedural, sandbox game. This game is amazing for what it accomplished.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Quest_for_the_Rings\">Quest for the Rings<\/a> (Magnavox, 1981) &#8211; A stylized action-adventure that combined board game play with video game event resolution. The game component&#8217;s artwork is a major source of inspiration.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Lords_of_Midnight\">The Lords of Midnight<\/a> (Beyond, 1984) &amp; <a href=\"https:\/\/en.wikipedia.org\/wiki\/Doomdark%27s_Revenge\">Doomdark&#8217;s Revenge<\/a> (Beyond, 1985) &#8211; These games accomplished so much with so little computer resources (48k RAM). They combined character adventure, military strategy, and narrative design that has never been surpassed.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Ultima_IV:_Quest_of_the_Avatar\">Ultima IV: Quest of the Avatar<\/a> (Origin, 1985) &#8211; An innovative CRPG that combined open world exploration, quest puzzles, and was the first to bring self-development to video games where killing an evil overlord was not the way to win the game!<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Paradroid\">Paradroid<\/a> (Hewsons, 1985) &#8211; A unique action-puzzle game placing you in the role of a droid that needs to recapture a rogue space ship by allowing you to hack\/possess your robotic opponents.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Sid_Meier's_Pirates!\">Sid Meier&#8217;s Pirates!<\/a> (Micropose, 1987) &#8211; An amazing achievement of seamless mini-games threaded together while the player navigates an open and dynamic world set in the 17th century Caribbean. <\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/King%27s_Bounty\">King&#8217;s Bounty<\/a> (New World, 1990) &#8211; Deconstructing the CRPG genre by combining heroic advancement with army recruitment and adventuring.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Dune_(video_game)\">Dune <\/a>(Cryo, 1992) &#8211; This game not only was worthy of its source material, it innovated by combining graphical adventure with real-time strategy. This is one of my favourite video games ever.<\/p>\n\n\n\n<p><a href=\"https:\/\/en.wikipedia.org\/wiki\/Dwarf_Fortress\">Dwarf Fortress<\/a> (Bay 12, 2006-now) &#8211; The Bas\u00edlica de la Sagrada Fam\u00edlia of video games. A sprawling &#8216;Rouge-like&#8217; with a massive simulation focus. While this game is &#8216;modern&#8217; it is inspired by the 1980s with the developers being fans of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dig_Dug\">Dig Dug<\/a> and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Rogue_(video_game)\">Rogue<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>A group of video games that possess what I shall call <strong>staged-poly-mechanics<\/strong>, which consist of stages of distinct game mechanics that are narratively tied together. Examples of such games are: <a href=\"https:\/\/en.wikipedia.org\/wiki\/Beach_Head_(video_game)\">Beach Head<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Beach_Head_II:_The_Dictator_Strikes_Back\">Beach Head II<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Raid_over_Moscow\">Raid Over Moscow<\/a>, and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Spore_(2008_video_game)\">Spore<\/a>. <\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>There are other video games that I am inspired by but fall outside of my ability and resources to consider developing. I am in awe of Sid Meier&#8217;s Civilization and other 4X games but are such complex simulations they are beyond me as a beginning solo developer. The games listed above are all far simpler and are doable yet possess depth, elegance, and innovation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heropath is a video game and as such takes its influences from video games that I grew up with and left an impression on me. Essentially, Heropath will be a homage to the following 1980s-90s video games: Adventure (Atari, 1979) &#8211; The first console video game to pay homage to the first text adventure game &hellip; <a href=\"https:\/\/heropath.com\/blog\/roots-of-heropath-part-1\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Roots of Heropath, Part 1&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":387,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[11,35],"class_list":["post-358","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-definitions","tag-roots","tag-standing-on-the-shoulders-of-giants"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/358","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=358"}],"version-history":[{"count":0,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/358\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media\/387"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=358"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/categories?post=358"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/tags?post=358"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}