{"id":490,"date":"2022-02-19T10:00:00","date_gmt":"2022-02-19T16:00:00","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?p=490"},"modified":"2022-11-04T07:38:44","modified_gmt":"2022-11-04T12:38:44","slug":"definitions-batch-2","status":"publish","type":"post","link":"https:\/\/heropath.com\/blog\/definitions-batch-2\/","title":{"rendered":"Definitions, Batch 2"},"content":{"rendered":"\n<p> While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my second batch of definitions (which are also <a href=\"https:\/\/genxtralife.com\/heropath\/glossary\/\" data-type=\"URL\" data-id=\"https:\/\/genxtralife.com\/heropath\/glossary\/\">available here<\/a>).  I was inspired by the examples at <a href=\"https:\/\/literarydevices.net\/literary-devices\/\">LiteraryDevices.net<\/a> and <a href=\"https:\/\/frictionalgames.blogspot.com\/2014\/04\/4-layers-narrative-design-approach.html\">Frictional Games<\/a>. <\/p>\n\n\n\n<p>1) Plot<br>The pathway from beginning to end of a game; these are the facts of a Story and can be as simple as an instruction set or an elaborate multiple-sequence of events. The Plot is part of the Motif layer of video game play.<\/p>\n\n\n\n<p>2) Story<br>This is subjective reporting of the Plot. This ranges from a Player recounting their experience to a NPC&#8217;s retelling of a Plot event.<\/p>\n\n\n\n<p>3) Setting<br>This is the backdrop for the Plot and Story and can range from the abstract of no place\/time to an elaborate, complex multiverse.<\/p>\n\n\n\n<p>4) Aesthetics<br>These are the graphics, animation, music, sound, and writing elements that sets the video game&#8217;s mood and feeling. Aesthetics are part of the Motif layer of video game play.<\/p>\n\n\n\n<p>5) Genres<br>The synthesis of Motifs, Fundamentals, and Mechanics that gets marketed as a product (CRPG, FPS, RTS, MMO, MOBA, 4X, retro, etc).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my second batch of definitions (which are also available here). I was inspired by the examples at LiteraryDevices.net and Frictional Games. 1) PlotThe pathway from beginning to end of a &hellip; <a href=\"https:\/\/heropath.com\/blog\/definitions-batch-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Definitions, Batch 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":634,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[19,13],"class_list":["post-490","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-definitions","tag-glossary","tag-video-game-definitions"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=490"}],"version-history":[{"count":0,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/490\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media\/634"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=490"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/categories?post=490"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/tags?post=490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}