{"id":502,"date":"2022-03-05T10:00:00","date_gmt":"2022-03-05T16:00:00","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?p=502"},"modified":"2022-11-04T20:18:25","modified_gmt":"2022-11-05T01:18:25","slug":"definitions-batch-3","status":"publish","type":"post","link":"https:\/\/heropath.com\/blog\/definitions-batch-3\/","title":{"rendered":"Definitions, Batch 3"},"content":{"rendered":"\n<p>While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my third batch of definitions (which are also <a href=\"https:\/\/genxtralife.com\/heropath\/glossary\/\" data-type=\"URL\" data-id=\"https:\/\/genxtralife.com\/heropath\/glossary\/\">available here<\/a>).  I was inspired by the examples at <a href=\"https:\/\/literarydevices.net\/literary-devices\/\">LiteraryDevices.net<\/a> and <a href=\"https:\/\/frictionalgames.blogspot.com\/2014\/04\/4-layers-narrative-design-approach.html\">Frictional Games<\/a>. These five definitions are known collectively as Play Motifs began life as <a rel=\"noreferrer noopener\" href=\"https:\/\/journals.billo.ws\/playstates\/\" data-type=\"URL\" data-id=\"https:\/\/journals.billo.ws\/playstates\/\" target=\"_blank\">Playstates<\/a>. They represent the &#8216;high&#8217;, conceptual layer of video game play.<\/p>\n\n\n\n<p>The Play Motifs listed below briefly explains how different types of play are distinct but do coexist, combine together, and are recursive. Each different Play Motif is defined by a singular core trait that acts as both a distinguishing and complementing characteristic.<\/p>\n\n\n\n<p>1) Show &amp; Tell<br>The play of expression &amp; recognition is one of two open Motifs. There are almost infinite ways to communicate. Here are some examples:<br>> Serve &amp; Return \u2013 Basic communication through verbal, para-verbal, and non-verbal means<br>> Signals\u00a0 \u2013 signs that require constant encoding and interpretation<br>> Symbols \u2013 signs that are more static and require subtle interpretation<br>> Role-Plays \u2013 using behavior to communicate and experience meaning<\/p>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p>2) Toys &amp; Playgrounds<br>The play of exploration is the second of two open Motifs. There are almost infinite ways to physically interact with objects with impromptu rules. Here are the two main examples:<br>&gt; Toys \u2013 objects that are played with freely and with transient rules<br>&gt; Playgrounds \u2013 spaces that are played with freely and with transient rules<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p>3) Games<br>The play of measurement is one of the two asymmetrical Motifs. Whatever that can be counted can be used as a Game. This can include in-game currency, character traits, game physics, etc. Here are some examples:<br>&gt; Time \u2013 race against the clock<br>&gt; Space \u2013 movement between locations<br>&gt; Counting\u2013 measuring tokens, traits, and points<br>&gt; Achievements \u2013 an accumulation of measurables<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p>4) Puzzle<br>The play of matching is the second of the two asymmetrical Motifs. Any element that possesses a trait can be used to distinguish or complement another element to match the solution to a Puzzle. Here are some examples:<br>&gt; Symbols \u2013 letters or numbers as basis for matches<br>&gt; Shapes \u2013 objects that represent non-language as basis for matches<br>&gt; Colors \u2013 spectrum of light as basis for matches<br>&gt; Sounds \u2013 range of pitch and duration as basis for matches<br>&gt; Patterns \u2013 repeating using memory<br>&gt; Math(s) \u2013 using deduction to solve incomplete logic<br>&gt; Mazes \u2013 following a path through barriers<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p>5) Sports<br>The play of competition is the sole symmetrical Motif. Using measurables found in Games we can now compare and compete between opponents via player vs player, player vs computer, player vs environment, etc. Here are some examples:<br>&gt; Pick-up \u2013 a single, non-cumulative match<br>&gt; Series \u2013 win the majority of matches in a set<br>&gt; Tournament \u2013 a changeable collection of competitors<br>&gt; League \u2013 an exclusive collection of competitors<br>&gt; Pan-Sport \u2013 competing via non-match outcomes (such as achievements)<\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my third batch of definitions (which are also available here). I was inspired by the examples at LiteraryDevices.net and Frictional Games. These five definitions are known collectively as Play Motifs &hellip; <a href=\"https:\/\/heropath.com\/blog\/definitions-batch-3\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Definitions, Batch 3&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":634,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[19,13],"class_list":["post-502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-definitions","tag-glossary","tag-video-game-definitions"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/502","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=502"}],"version-history":[{"count":0,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/502\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media\/634"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/categories?post=502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/tags?post=502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}