{"id":662,"date":"2022-03-19T10:00:00","date_gmt":"2022-03-19T15:00:00","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?p=662"},"modified":"2022-11-04T20:18:34","modified_gmt":"2022-11-05T01:18:34","slug":"definitions-batch-4","status":"publish","type":"post","link":"https:\/\/heropath.com\/blog\/definitions-batch-4\/","title":{"rendered":"Definitions, Batch 4"},"content":{"rendered":"\n<p>While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my fourth batch of definitions (which are also <a href=\"https:\/\/genxtralife.com\/heropath\/glossary\/\" data-type=\"URL\" data-id=\"https:\/\/genxtralife.com\/heropath\/glossary\/\">available here<\/a>).  I was inspired by the examples at <a href=\"https:\/\/literarydevices.net\/literary-devices\/\">LiteraryDevices.net<\/a> and <a href=\"https:\/\/frictionalgames.blogspot.com\/2014\/04\/4-layers-narrative-design-approach.html\">Frictional Games<\/a>. These four definitions are known collectively as Play Fundamentals. They represent the &#8216;middle&#8217;, engineering layer of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Spacetime\">space-time<\/a> video game play.<\/p>\n\n\n\n<p>1) Perspective<br>One of the two space-based Fundamentals. The video game&#8217;s visual narrator that directs the Player&#8217;s visual attention and can be a locked screen, trailing camera (side-view, top-down, isometric-view), a floating camera, or first person view.<\/p>\n\n\n\n<p>2) Endings <br>One of the two time-based Fundamentals. This is the end state of the video game and it entails any of the following:<br>&gt; Countdown\/Time &#8211; need to reach in-game goal under a certain time<br>&gt; Lives &#8211; lose all of your remaining in-game lives<br>&gt; First Set Score &#8211; first player to score required points<br>&gt; Boredom\/Finished &#8211; since introducing of save-game feature, any game is at risk of becoming boring to the Player. Alternatively, some games are completed once and are considered finished.<br>&gt; Celestial Discharge &#8211; the death of the Player, Hardware, or Software<\/p>\n\n\n\n<p>3) Navigation<br>The second of the space-based Fundamentals. This is the in-game play space navigated by the Player through in-game Tools. The in-game space  can be a 2D grid, a 3D level, or an abstract field. In-game Tools would be avatars, menus, icons\/buttons, displays, maps, levels, UI, and HUDs<\/p>\n\n\n\n<p>4) Timing<br>The second of the time-based Fundamentals. This is the pace by which the video game is being played and can be Turn-based, Real-time, or a Phased meshing of the two.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While writing this video game development diary, I realized that definitions are an essential building block to help keep my thinking on track. Below is my fourth batch of definitions (which are also available here). I was inspired by the examples at LiteraryDevices.net and Frictional Games. These four definitions are known collectively as Play Fundamentals. &hellip; <a href=\"https:\/\/heropath.com\/blog\/definitions-batch-4\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Definitions, Batch 4&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":634,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[19,13],"class_list":["post-662","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-definitions","tag-glossary","tag-video-game-definitions"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/662","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=662"}],"version-history":[{"count":0,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/662\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media\/634"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=662"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/categories?post=662"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/tags?post=662"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}