{"id":741,"date":"2022-04-16T10:00:00","date_gmt":"2022-04-16T15:00:00","guid":{"rendered":"https:\/\/genxtralife.com\/heropath\/?p=741"},"modified":"2022-11-04T20:18:55","modified_gmt":"2022-11-05T01:18:55","slug":"video-game-elements","status":"publish","type":"post","link":"https:\/\/heropath.com\/blog\/video-game-elements\/","title":{"rendered":"Video Game Elements"},"content":{"rendered":"\n<p>I&#8217;ve spent the past few months outlining my <a href=\"https:\/\/genxtralife.com\/heropath\/category\/definitions\/\" data-type=\"category\" data-id=\"10\">definitions<\/a> to help conceptually navigate the different aspects of video game development. While I plan on delving in more detail how these definitions apply with examples, I feel it is now possible introduce my new meta-concept.<\/p>\n\n\n\n<p>I am pleased to introduce Video Game Elements, what I humbly consider a better organized and interrelated collection than <a href=\"https:\/\/acagamic.com\/courses\/intro-to-game-design\/the-formal-systems-of-games-and-game-design-atoms\/\">formal systems \/ atoms<\/a>. Here is a graphic illustration:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"http:\/\/heropath.com\/blog\/wp-content\/uploads\/2022\/03\/vge-billows.png\"><img loading=\"lazy\" decoding=\"async\" width=\"628\" height=\"277\" src=\"http:\/\/heropath.com\/blog\/wp-content\/uploads\/2022\/03\/vge-billows.png\" alt=\"\" class=\"wp-image-955\" srcset=\"https:\/\/heropath.com\/blog\/wp-content\/uploads\/2022\/03\/vge-billows.png 628w, https:\/\/heropath.com\/blog\/wp-content\/uploads\/2022\/03\/vge-billows-300x132.png 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>Video Game Elements is intended to be a map of what every video game needs to be considered or implemented.<\/p>\n\n\n\n<p>First of all, we need the Player as the nexus to engage with the Hardware that powers the Software. The Software consists of three layers.<\/p>\n\n\n\n<p>The left\/highest\/conceptual layer is called Play Motifs, which consists of five main patterns of interaction that includes the visuals, characters, overarching play, etc. that attracts the Player&#8217;s attention. Play Motif would be like an art gallery that contains a particular theme amongst its contained pieces.<\/p>\n\n\n\n<p>The middle\/middle\/engineering layer is called Play Fundamentals, which consists of four aspects that frames the Player&#8217;s interaction. Play Fundamentals would be like the picture frame, canvas, materials used to make a piece. <\/p>\n\n\n\n<p>The right\/base\/technical layer is called Play Mechanics, which consists of four aspects that details the Player&#8217;s interaction. Play Mechanics would be like brush strokes, colours, and tools given by the developer to the Player to use and master.<\/p>\n\n\n\n<p>All of these definitions are available at the <a href=\"https:\/\/genxtralife.com\/heropath\/about\/glossary\/\" data-type=\"page\" data-id=\"418\">Glossary page<\/a>.<\/p>\n\n\n\n<p>Because this a conceptual model, I accept that it will evolve and anticipate that I&#8217;ll be updating it as I carry on with my game development journey. Until then, I hope that the Video Games Elements model can help you navigate your own journey.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve spent the past few months outlining my definitions to help conceptually navigate the different aspects of video game development. While I plan on delving in more detail how these definitions apply with examples, I feel it is now possible introduce my new meta-concept. I am pleased to introduce Video Game Elements, what I humbly &hellip; <a href=\"https:\/\/heropath.com\/blog\/video-game-elements\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Video Game Elements&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":955,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[13],"class_list":["post-741","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-definitions","tag-video-game-definitions"],"_links":{"self":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/741","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/comments?post=741"}],"version-history":[{"count":0,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/posts\/741\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media\/955"}],"wp:attachment":[{"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/media?parent=741"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/categories?post=741"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/heropath.com\/blog\/wp-json\/wp\/v2\/tags?post=741"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}